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I decided to run a little poll to track what platforms do you target as a game developer. I think this should be interesting. Please share this post link or the direct link to the poll (http://twtpoll.com/dar51l) so that we can have more accurate results...
Posted to
David Amador
by
David Amador
on
26 Jul 2010
Filed under:
Filed under: XNA, Game Development, Windows Phone 7, Xbox360, wp7dev, Windows Phone 7 Development, Mac OSX, Iphone, IPad, windows 7, ps3, poll
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Chama-se Vizati é um jogo desenvolvido pelo software studio Different Pixel . A ideia de desenvolver este jogo surgiu para o evento XNA Pizza Night 2010 por Rita Silva e David Amador, onde este vencedor. O jogo consiste em resolver puzzles dentro de um "cubo mágico". Esse cubo...
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I am going to start with a little rant about Visual Studio default Installer, you know, the one you can make for yout XNA games inside VS. Ugly and not very handy, sure it installs every dependency but doesn’t leave many options like….hum…I...
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Junte-se a nós no dia 7 de Junho e saiba mais sobre a nova plataforma Windows Phone 7! Venha conhecer os novos aplicativos e oportunidades de desenvolvimento multi-screen, e veja como tirar proveito delas. Conheça as novidades directamente da equipa...
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I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this:
I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big image or should I make a for cycle drawing...
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Independent Resolution Rendering?? What’s this all about?
Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because you changed the resolution? Or getting out of the screen?
If you are doing a game on Xna just...
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So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now?
I went to http://developer.windowsphone.com/ and XNA Creator’s...
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O novo Windows Phone 7 promete ser um incrível sistema operativo para telefones, dada a sua interface de usuário inovadora e novas funcionalidades, bem como uma excelente plataforma de desenvolvimento na qual você pode rapidamente e facilmente construir jogos e aplicações...
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Rita and I have been working on a demo for entering Dream Build Play competition and today she has finally finished the teaser for Vizati. It’s our game for entering the Dream Build Play 2010 competition and XNA Pizza Night. We started working on...
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It’s been a long week.
Even though I’ve always pointed to a make a very simple game for Dream Build Play so that I may actually have the time to finish it I just lost almost two day doing something to show for about 3 or 4 seconds per level...
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Well the title is an Homage to James Silva’s I MAED A GAM3 W1TH Z0MB1ES!!!1
I’ve been really busy with my Dream Build Play game lately. Although being a simple game somethings always turn out to be harder that we initial think. I’ve...
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Gostas de pizza , jogos e de paródia?? Então o XNA Pizza Night é o evento certo para ti! O XNA Pizza Night é um evento aberto a todos os estudantes, game developers, game designers, entusiastas ou amantes de videojogos. Consiste em criar um pequeno jogo ou demo com a tecnologia...
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Hello Everyone, here we are back to really cool stuff. First of all, we are starting our new engine, we have a current code name: Unleashed Engine 2D . As you can see by name, it is 2D, but this doesn't mean that we are rendering only in 2D, but it...
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One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location. Like drawing lines around collision boxes to see if your character is making a proper collision. For my games I’ve made a small LineBatch...
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I know there’s lot’s of this stuff over the internet but I keep bumping into people asking for this.
A way to easily switch from a Game Screen to a Menu or Options without having tons of flags and “if” clauses on the class Game...