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O novo Windows Phone 7 promete ser um incrível sistema operativo para telefones, dada a sua interface de usuário inovadora e novas funcionalidades, bem como uma excelente plataforma de desenvolvimento na qual você pode rapidamente e facilmente construir jogos e aplicações...
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Gostas de pizza , jogos e de paródia?? Então o XNA Pizza Night é o evento certo para ti! O XNA Pizza Night é um evento aberto a todos os estudantes, game developers, game designers, entusiastas ou amantes de videojogos. Consiste em criar um pequeno jogo ou demo com a tecnologia...
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Hello Everyone, here we are back to really cool stuff. First of all, we are starting our new engine, we have a current code name: Unleashed Engine 2D . As you can see by name, it is 2D, but this doesn't mean that we are rendering only in 2D, but it...
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Boas a todos! Como em qualquer blog há sempre um primeiro post que é um género de introdução ao mesmo. Pois bem, este não é excepção... Neste blog eu vou tentar abordar algumas tecnologias da Microsoft tais como Silverlight, WPF, XNA entre...
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Hello again, to give some life to blog, I'm posting the latest version of the console component. We've made some modifications for Phyzell and now we give you the updated component. Initial Console credits go to: Kevin Jurkowski Change Log: 28...
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No we are not going to let the blog die! We are on school holidays and we are starting to work on our master theses. But in few weeks we will start developing a new game. Once again we will share all the milestones and hopefully release some more samples...
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Hello! We've been working hard for the last couple of weeks, trying to polish some of the techniques we implemented, as well as tweaking the game mechanics. We're quite happy with the final result, after 3-4 months of part-time work in this game...
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Hi there! We're very excited with the improvements that Phyzell had over the past couple of weeks. You can watch a gameplay video ( here in HD ) of the the second pre alpha version (yes, that's what we're calling it). Just a quick reminder...
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Ziggyware just launched a contest: Writing a XNA related tutorial for XNA developers. The prizes are great and you can learn a lot with XNA. Find more information in here. As you may now the Game Studio 3.1 is already out there available for download, check out what's new here . These new features...
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Com o XNA Game Studio 3.1 disponível pode agora criar os seus jogos e distribuí-los via Xbox LIVE. Esta versão mais recente introduz suporte para avatar, suporte para LIVE Party, playback de vídeos, melhorias no áudio API e muito mais. Faça download do...
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Hi again, I know that this is probably the most antecipated post of this new blog, so check it out=D Please read README.txt and help us to improve this sample. This uses a very very high resolution shadow map (2048x2048) to obtain excelent results. PCF...
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Today we gave a presentation in which we talked about some of the techniques and special effects that we're implementing for Phyzell, including Deferred Shading and Deferred Shadow Maps. You can check out the slides and watch the following videos...
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Hey, Today we got shadow mapping working on our sand box :D We based our efforts on two tutorials: Deferred Shadow Maps in XNA By Matt Pettineo ( mpettineo@gmail.com ) http://www.ziggyware.com/readarticle.php?article_id=235 Deferred Shading in XNA - Implementing...
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We've been working hard on Phyzell, trying to implement the engine and all the gameplay. Today we had our second presentation and we're also happy to show you the first pre alpha gameplay video ( here in HD ) and, if you would like to, you can...
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Well, today we gave a presentation about Phyzell. Yes that's the name of our upcoming FPS. You can check out the few slides we used and watch the video of the current state of development. Stay tuned for news! Read More...